RATED 42 MP2D Large Ocean-surrounded Continent OPEN TO ALL 30 players. When the French take two border cities somehow, then take another two inland cities, his AI just forms a defensive line, not bothering to strike back. Freeciv is an empire-building strategy game starting at the dawn of time. Two units, a barracks, and city walls in every city, instead of the two barracks and 5-10 units he needs. He instead decides to see what the AI does to his precious plan. He practically has the game won, and can literally have it won by 1 AD. continue to expand, while building up the central citiesīy 1740 BC, he has Explosives and Engineers are connecting his cities with railroads. build Michelangelo to allow city growthġ0. develop Explosives (engineers!) to compensate for the Pyramidsĩ. expand to defensible border zones, fill in the inland ('moyo') laterĨ. meet approaching settlers with diplomats, convert the city as soon as it is built (cost: below 50, 5. build supply routes as the empire growsĤ. keep cities to size 3 or 4 to avoid having to build improvementsģ. The plan is practically failsafe, once you survive the initial stage. But if I have a city in a certain terrain configuration, and the enemy has the same thing, same population and worker distribution and everything, then both cities should take exactly the same amount of time to build a warrior unit. Or that the enemy makes more optimal choices such as deciding to build farms first, or expanding as fast as it can, if that was the optimal strategy. Higher difficulty levels would mean the enemy has greater starting resources and you have fewer. I'm outperformed from the very start by every single AI civ even on the easiest difficulty and when I have a perfect start location and settle on my first turn.Īnd when I said earlier about Deep Blue, I didn't mean that I expect the game to actually have good enough AI to beat the human player. The cheating AI makes it simply unplayable for me. By save-scum I mean I shut down the program and start it again, loading my save file, to get a new result) (And yes I understand that the game seems to save RNG results. The AI clearly not only cheats on production, but on combat rolls as well. ![]() And then an enemy regular warrior will wander over and slay one of my full-health regular warriors on save-scum after save-scum. I'll attack with warrior after warrior (all regulars), save-scumming to get the best possible outcome, just to kill a single non-fortified enemy regular warrior. It's coded for Linux, but there are also versions for Windows, Amiga (which I used to use until my beloved Amiga died after 15 years of blissful happiness ) and a bunch of other platforms.Yeah, I also noticed that it seems like the combat mechanics are funky. It is quite different to Civ3 and most of the developers aren't fans of Civ3.īecause I own a Mac (and therefore don't have PTW or C3C) I play a modded Civ3 whenever I want to play single player and Freeciv whenever I want to play multi-player. Realistically Freeciv is an (IMO) improved Civ2. I'm sure if you bug them they might put in support for it, especially if you were willing to convert the graphics. I'm not sure if this tile size is supported yet. ![]() Default Freeciv isometric tiles are 64x32 or 64x48. Community Forum Help Development Features Screenshots Languages Authors Donate Bug tracker Freeciv Github Mailing lists Project news 30th Jun 2023 - 3.0.8 is a generic bugfix release in the stable 3.0 series. The last I checked the developers were doing a major overhaul of the terrain handling code so it should now be almost possible to port Civ3 terrain graphics across. Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Graphically Freeciv has no support yet for animated units. The latest versions have diplomacy similar to Civ3 though. At the current stage of development there is no support for culture, strategic and luxury resources, and a host of other Civ3 engine features. There are no Civ3 mods as such for Freeciv. Info on Freeciv can be found at Best place to find out more is to join the freeciv-dev mailing list.
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